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Scott Cawthon Steam

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Cawthon revealed in a post published on Steam Community that discussions are still being made about the movie, thus he admitted that he is unable to divulge a lot of details about the 'Five Nights at Freddy's' film. The most recent installment in the 'Five Nights at Freddy's' franchise, 'Sister Location.' About This Game Welcome to the ultimate FNAF mashup, where you will once again be trapped alone in an office fending off killer animatronics! Featuring 50 selectable animatronic characters spanning seven Five Nights at Freddy's games, the options for customization are nearly endless.

Now that the Five Nights at Freddy's series is over, Scott Cawthon decided to do something that very few designers are brave enough to do. He addressed the internet, about his success, his life, and his creative process. He specifically addressed the haters, which makes it seem like he was just begging for someone to get on there and destroy him.

I'll admit, I went into posting this article thinking that I would point out all the angry responses. But there is something honest and beautiful about what he posted. Maybe if more designers interacted with their fanbases honestly like this, the gaming industry would be a better place. Or maybe they would have nervous breakdowns from reading the comments. Either way, I suggest you read Cawthon's thoughts on the series below.

Hi guys. First of all, I wanted to thank the community in general for the huge outpouring of support through emails and in the forums. I know a lot of you are concerned about me or think that I'm stressed out. It's true that I'm stressed a little; but it's ok because the result was good. I've worked very hard this year, almost non-stop, to produce good games for this series. Even though there may be some debate as to how 'good' the games are, I did my best to provide some good scares and a good story. All I can do is judge from the Steam reviews that I've been mostly successful; so I'm very happy about that.

Scott

It's true that there has been a lot of hate toward me lately; on the forums, on youtube, etc. And I'll be honest, it's difficult. It's difficult when people seem to dislike you only because you've found success with something. I think some people have this idea that I spend my days swimming in gold coins like Scrooge McDuck, cranking out games with no effort, then laughing all the way to the bank. The reality is quite different, and I think that people who hate on me for being successful are misguided.

Did you know that last year I was working at Dollar General? I worked as a cashier. I had three bosses who were all still in high school. Paragon ntfs high sierra. Before that I worked at Target in the backroom freezer, unloading frozen foods. I haven't had a successful life; and now that God has blessed me with some success, I'm doing my best to be responsible with that success. I don't party on weekends, I don't get drunk or sip martinis. I spend my evenings playing Megaman 3, buster only, with my kids. And I try to do good with what's been given to me.

I guess the reason I'm telling you all of this is to make sure you know that I'm human. I have a lot of flaws, and I've made a lot of mistakes. My games aren't perfect, and they never will be. But something more important that I want to convey to all of you, is that you should never listen to people who criticize success simply because it's success. Being good at something is something to strive for, not something to demonize. Criticisms of my games are fine, and a lot of times the criticism is valid. But there are a lot of people out there who will hate anything that becomes popular, just because it's popular, and hate anyone who becomes successful, just because they are successful. 'Haters gonna hate.' –as they say, but I want you to know that focusing on someone else's failure or success is the wrong way to live. People who make videos bashing other people are like people who run into a public square and scream into a pillow. They'll get attention, but they won't change anything. If you strive to be like them, then you'll spend your life screaming into a pillow as well, and your life won't mean anything.

The best emails I get are from people who have chosen to pursue game development because of the games that I've made, or people who have decided to do computer science, or learn programming. Who will be the next game designer? Who will make the next game for Markiplier to play? Make sure that it's you! People who hate success will never be successful. Focus on your success, and your story. People always ask me what college I recommend, or what programs I recommend. My answer is to just go forward, practice. Just GET to college, study hard, be awesome at what you do. Make sure that you are next year's big success story. Don't fall into the pit of people who have given up on making something of themselves, and make sure you make EVERYTHING out of yourself.

I'm getting too old for this. And when I retire someday, I'm going to want to sit down at a computer and play YOUR games, read YOUR stories, and watch YOUR videos. Don't fall in with the people who have already given up on themselves. You are tomorrow's next big thing. :)

Source: Steam

Angelo M. D'Argenio

Former Contributing Writer
Date:07/29/2015

07/29/2015 10:55PM
Related News!

Scott Cawthon is a prominent video game designer/developer, writer, and animator from Texas. He is widely known as the creator of the Five Nights at Freddy's, which is a popular game franchise.

Cawthon was born 26 July 1971, in Houston Texas, United States of America, where another writer Amy Siskind was born. Born to his American parents, he is of White ethnicity and holds an American nationality.

Is Scott Cawthon Married or Single?

The famous game developer is living happily in his marital life. Despite of his popularity, Scott does not wish to talk about his wife and how their relationship began.

Cawthon and his spouse share two children named Ian Cawthon and Braden Cawthon. Furthermore, there are no rumors or controversies about the pair.

Created His First Game in 1990

Cawthon kicked off his career in 1990 when he designed and animated games. The same year, Scott revealed his first game named Doofas via gaming livestream, which he made during his childhood.

In early 2000, Scott's official games dropped out, including the RPG Max. Later, he joined Hope Animation and created animations for children.

On 19th March 2007, Cawthon posted his first part of an eight-part series named The Pilgrim's Progress. Meanwhile, he also developed various games such as Chipper and Sons Lumber Co., Sit N' Survive, and The Desolate Hope.

Scott Released his Breakthrough Game Five Night at Freddy's

On 13th June 2014, Scott submitted another game, Five Nights at Freddy's, to Steam's Greenlight system. A trailer of a game was posted the following day and demo on 24th July.

The same day, Cawthon submitted the game to IndieDB and gained immense popularity all over the world. On 10th November 2014, Cawthon released Five Night at Freddy's 2.

Scott Cawthon Steam Posts Fnaf Simulator

Cawthon's First Novel Five Night at Freddy's: The Silver Eyes

Scott's game franchise became so popular that he published a novel with the same name. In 2015, Cawthon released a teaser of a book with a title Five Nights at Freddy's: The Untold Story, later renamed as Five Nights at Fredy's: The Silver Eyes.

Two years later, Cawthon released his second novel titled Five Nights at Fredy's: The Twisted Ones, as a sequel to the first novel.

Steam

It's true that there has been a lot of hate toward me lately; on the forums, on youtube, etc. And I'll be honest, it's difficult. It's difficult when people seem to dislike you only because you've found success with something. I think some people have this idea that I spend my days swimming in gold coins like Scrooge McDuck, cranking out games with no effort, then laughing all the way to the bank. The reality is quite different, and I think that people who hate on me for being successful are misguided.

Did you know that last year I was working at Dollar General? I worked as a cashier. I had three bosses who were all still in high school. Paragon ntfs high sierra. Before that I worked at Target in the backroom freezer, unloading frozen foods. I haven't had a successful life; and now that God has blessed me with some success, I'm doing my best to be responsible with that success. I don't party on weekends, I don't get drunk or sip martinis. I spend my evenings playing Megaman 3, buster only, with my kids. And I try to do good with what's been given to me.

I guess the reason I'm telling you all of this is to make sure you know that I'm human. I have a lot of flaws, and I've made a lot of mistakes. My games aren't perfect, and they never will be. But something more important that I want to convey to all of you, is that you should never listen to people who criticize success simply because it's success. Being good at something is something to strive for, not something to demonize. Criticisms of my games are fine, and a lot of times the criticism is valid. But there are a lot of people out there who will hate anything that becomes popular, just because it's popular, and hate anyone who becomes successful, just because they are successful. 'Haters gonna hate.' –as they say, but I want you to know that focusing on someone else's failure or success is the wrong way to live. People who make videos bashing other people are like people who run into a public square and scream into a pillow. They'll get attention, but they won't change anything. If you strive to be like them, then you'll spend your life screaming into a pillow as well, and your life won't mean anything.

The best emails I get are from people who have chosen to pursue game development because of the games that I've made, or people who have decided to do computer science, or learn programming. Who will be the next game designer? Who will make the next game for Markiplier to play? Make sure that it's you! People who hate success will never be successful. Focus on your success, and your story. People always ask me what college I recommend, or what programs I recommend. My answer is to just go forward, practice. Just GET to college, study hard, be awesome at what you do. Make sure that you are next year's big success story. Don't fall into the pit of people who have given up on making something of themselves, and make sure you make EVERYTHING out of yourself.

I'm getting too old for this. And when I retire someday, I'm going to want to sit down at a computer and play YOUR games, read YOUR stories, and watch YOUR videos. Don't fall in with the people who have already given up on themselves. You are tomorrow's next big thing. :)

Source: Steam

Angelo M. D'Argenio

Former Contributing Writer
Date:07/29/2015

07/29/2015 10:55PM
Related News!

Scott Cawthon is a prominent video game designer/developer, writer, and animator from Texas. He is widely known as the creator of the Five Nights at Freddy's, which is a popular game franchise.

Cawthon was born 26 July 1971, in Houston Texas, United States of America, where another writer Amy Siskind was born. Born to his American parents, he is of White ethnicity and holds an American nationality.

Is Scott Cawthon Married or Single?

The famous game developer is living happily in his marital life. Despite of his popularity, Scott does not wish to talk about his wife and how their relationship began.

Cawthon and his spouse share two children named Ian Cawthon and Braden Cawthon. Furthermore, there are no rumors or controversies about the pair.

Created His First Game in 1990

Cawthon kicked off his career in 1990 when he designed and animated games. The same year, Scott revealed his first game named Doofas via gaming livestream, which he made during his childhood.

In early 2000, Scott's official games dropped out, including the RPG Max. Later, he joined Hope Animation and created animations for children.

On 19th March 2007, Cawthon posted his first part of an eight-part series named The Pilgrim's Progress. Meanwhile, he also developed various games such as Chipper and Sons Lumber Co., Sit N' Survive, and The Desolate Hope.

Scott Released his Breakthrough Game Five Night at Freddy's

On 13th June 2014, Scott submitted another game, Five Nights at Freddy's, to Steam's Greenlight system. A trailer of a game was posted the following day and demo on 24th July.

The same day, Cawthon submitted the game to IndieDB and gained immense popularity all over the world. On 10th November 2014, Cawthon released Five Night at Freddy's 2.

Scott Cawthon Steam Posts Fnaf Simulator

Cawthon's First Novel Five Night at Freddy's: The Silver Eyes

Scott's game franchise became so popular that he published a novel with the same name. In 2015, Cawthon released a teaser of a book with a title Five Nights at Freddy's: The Untold Story, later renamed as Five Nights at Fredy's: The Silver Eyes.

Two years later, Cawthon released his second novel titled Five Nights at Fredy's: The Twisted Ones, as a sequel to the first novel.

He also released an official guidebook named as The Freddy Files. The book included character profiles, tips on playing the games, theories sprouted from the franchise, and easter eggs.

How Rich is Scott Cawthon?

Multi-talented game developer and animator's total net worth is estimated to be around $5 million as of 2020, which is more than another writer Jacqueline Wilson.

To date, he has released various video game novels and animations, which adds up to his current wealth. The first game of Five Nights at Freddy's was released for $4.99.

Moreover, the first sequel was released for $7.99. In 2019, he released a virtual game named Five Nights at Freddy's: Help Wanted with a price tag of $29.99.

Philanthropy

Scott Cawthon Steam

In November 2019, Cawthon mentioned that he would launch a game for a fundraising event or St. Jude Children's Research Hospital. The game Freddy in Space 2 was released on 3rd December.

The game included a reward of $500,000, which was very difficult to earn, as his playtester took five hours to complete. The game had a 2-hour slot in livestream.

Scott Cawthon Steam Programming Characters

Markpiller, a famous YouTuber, played the game and managed to find a hidden $100,000. The livestream raised $451,200. As a result, Cawthon donated all $500,000 to St. Jude's.

Scott Cawthon Steam Thread

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